Just food for thought, how much of this is make MT crap and overturned for a majority of players to keep the public distracted from their union busting activities. Which is fine Comment by Rethric on T06:27:03-06:00 Why? Because im an idiot and always get myself yeeted off the edge by infernals. Ive only really tried the prot paladin because im not a collection andy and just dont really care about the rewards. Really hope they dont nerf it to end of legion difficulty, it was extremely boring and not at all fulfilling. And they should also fix gear scaling issues because old just shouldnt be better. Thats too much good info the complainers are never going to read. Get good at the timing of that and you are basically 30% of the way to defeating the Kruul on Guardian Blood-Spattered Scale, Ravaged Seedpod and Barkskin/Brambles is plenty to handle them while doing the rest of the mechanics.Īlso Regrowth yourself right before the adds start moving from the portals the healing aggro makes them run to you instead of Velen.Īlso Also the adds channeled spell doesnt do its first tick of damage right away, so if you time it right you can incap right after the cast is complete, while its channeling has started but before any damage has come out. incap roar is up for every set of adds so there is no huge rush to kill them or spam ccs on them. If you incap roar after the cast finishes but while its channeling their spell gets put on cooldown and they stop trying to recast it. People who think they actually need to farm old stuff to complete it are just not good enough and don't deserve the rewards from here. They want it to be an actual challenge and all of the challenges are completable in regular Shadowlands gear. Mage tower is pretty much fine, that's why all the nerfs have been very light so far. Once again they nerf players instead of nerfing mage tower to the ground. Yeah, so I'll just wait another week or so until they finally do nerf the Guardian challenge. it took me 23 trys with my druid tank while i was new on wow, and now im at 34 and still getting oneshotted on last krull phase because there is more damage and we dont have any legg or trait helping us. I dont remember back in legion the tower being "hard" it was just skills, leggos + artifact traits and u could done them with 920 (our currently 210) in less than 30 wipes if it was your first time. What are you upset about? Comment by NawelR on T05:00:04-06:00 They made a change, realized the change inadvertently made the challenge harder instead of easier, and are reverting the change. Wait what are you upset about? I genuinely can’t tell. Not doing them until there's massive changes. Fixed a scaling issue with several Legacy weapon modifications (sharpening stones, weightstones, and enchantments such as Major Striking) that added flat damage to weapons, causing these modifications to be much more powerful than intended.Įven more player nerfs.Gems found in Burning Crusade Heroic dungeons now scale properly with character level.Corrupted Risen Soldier damage reduced by 30%. So, we're reverting that change to back to the way it was (which is once again identical to the way it was in Legion). The change made to the Nether Horror's ability to cast while moving has been reverted.ĭevelopers’ note: When we were looking into Guardian Druid difficulty we thought that by making the Nether Horrors stop to cast their spell we'd make it a little easier by creating some more time to react to them but it turns out we were wrong and we made it harder. Blizzard has posted hotfixes for today which reverts the recent change to the Guardian Druid Mage Tower, a nerf to the Holy Priest Mage Tower and changes to Timewalking scaling for various Legacy items on the weekly reset.
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